Dark Age: Apocalypse Core Rules (2011)

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ag.gameitem.AGID:
Playtime: 90
Min. Age: 12
Number of Players: 2 - 4
ag.gameitem.publisher: Dark Age Games
Designers: James Hawkins, Gerald Brom, Paul Stagg, Cary Parris, Michael Shinall, Greg Kourik, Dean E. Woodard, Scott Brooks, Volker Batz, Harry Kruger, Steve Buddle, David Doust, Brian Kourik, Luke Peterschmidt, Jason Marko
Artists: Janice Duke, Natalya Melnik, Christian Danckworth, Jennifer Haley, Werner Klocke, Kenyon Shiver, Matt Gubser, Jon Bosco, Glenn Israel, Yannick Hennebo, Eric Louchard, John Cadice, Stefan Niehues, Kenneth Tan, Andrea Confrancesco, Donald "DJ" Carr, Glen Evans, Henry Higgenbotham, Glenn Harris, Jakob Nielsen, Gerald Brom, Russell Bohme, Georgio Dimitriou, Matt Verzani, Todd Arrington, Sascha Buczek, Jeff Racel, Henrik Pettersson, James Wappel, Kev White, Roberto Cirillo, Marko Djurdjević, Edgar Ramos, Kyle Gibson, James Van Schaik, Gaël Goumon, Feng Zhu, Wayne Rogers, Jason Chan (I)
Mechanics: Action Points
Beschreibung
Publisher Blurb:

Welcome to Samaria... an abandoned planet, a ruined world, a place where few still remember! The world of Dark Age is a world of contradiction. Plasma rifles meet crossbows, laser torches meet horse-drawn ploughs, and future philosophy meets ancient religion. However, the inhabitants of Dark Age share one, simple trait: the instinct for survival at any cost!

Featuring art from the inimitable Brom and Dark Age's own in-house artists, the Dark Age: Apocalypse Core Rules contains everything you need to play Dark Age, a fully scaleable, skirmish-level wargame using 28-33mm scale miniatures. Within these pages you'll find rules for campaigns and scenarios, as well as information on terrain interaction and weather effects to liven up your game, plus 13 playable Forcelists, complete with fantastic artwork and intriguing storylines.

Re-implements:

Dark Age: Core Rules


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ag.gameitem.lastUpdated: 2025-04-25 06:37:50.231